Industry Work


KILL KNIGHT
(2023-2024)

KILL KNIGHT is an ultra-responsive arcade-inspired isometric action shooter and is set to release this year on October 3rd.

As one of its core game designers, I have been responsible for the game’s holistic design from the ground up. Work includes all facets of the game’s design, mainly its combat systems, enemy roster, level designs, equipment creation and economy balancing.


Age of darkness: Final Stand
(2021-2023)

Age of Darkness: Final Stand is a dark fantasy survival RTS and is the first project I worked on within Playside Studios.

Most of my responsibilities revolved around designing new player and enemy content, hero designs, economy balancing, new gameplay systems, level designs & campaign creation.


Flintlock: The Siege of Dawn
(2020-2021)

I worked with A44 Games in New Zealand as a Combat Designer on their second game, Flintlock: The Siege of Dawn.

I was responsible for a lot of the early combat, enemy & boss designs while also helping flesh out the core gameplay experience.