Who Am I?

My name is Nicholas Amzallag and I’ve always been an avid gamer from a very young age. Since being introduced to Zelda: Ocarina of Time back in 2000 by my brother, I was enamored by the creation of these artificial worlds. As time went on however, I came to love the Martial Arts and seeing them in video games was what truly hooked me.

Combat Design is my core passion in game development because the moment-to-moment action sequences are very personal to the player. They are the ones making the decisions, watching their opponents, reacting when necessary and in-turn, it becomes like a dance, moving to the rhythm of your enemy. I am very deep into this philosophy and love studying successful games that promote this kind of gameplay. It’s led me to work on my own combat projects so that I may better understand the nuances of what makes combat games click.

Now working in the industry since 2020, I continue to hone my skills by exploring other facets of Game Design.


Skill Set

  • Office Suites (Microsoft, Google)

    • Design Documentation

    • Excel Spreadsheets

    • PowerPoint Presentations (Pitches)

  • Unreal Engine 4/5

    • Blueprints

    • Slate UI and UMG

    • Level Editing, Landscapes and Foliage Tools

    • Animation Editor, Anim Blueprints, Notifies

    • Cinematics and Sequencer

    • Particle Systems (Cascade, Niagara)

  • Maya

    • 3D Modelling

    • UV Unwrapping

    • Rigging

    • Retopology

  • Source Control

    • Perforce

    • GIT (SourceTree GUI)

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Hobbies

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Outside of game design and production, I take part in breakdance competitions and performances. It is another from of creativity and expression for myself. It has been excellent for stress relief and connecting with different communities.