At present, I am working as a Game Designer at Playside Studios, building out several exciting PC/Console titles. While my work focuses primarily around all aspects of design, my true passion lies in Combat Design. I’m known at work as the “combat guy” because of my love for the craft and that I spend a lot of my free time building out combat system prototypes on the side. You’ll also find me diving into a lot of action combat titles to gain inspiration and ideas.

My current projects at work have me building out core combat gameplay systems but also doing a little bit of everything else such as level, enemy & content design. I also have been responsible for mentoring junior designers, aligning the team around green lit designs and collaborating with other disciplines to fully realize gameplay features.

Check out my Industry Work and Personal Projects below for more information.


Industry Projects:

Kill Knight

Flintlock: Siege of Dawn

Age of Darkness: Final Stand


Personal Projects:

Knights Splendent

Atrum

Land of Gods